//using System.Collections.Generic;
//using System.Collections.ObjectModel;

//namespace ShevaEngine2ContentPipeline.Common
//{

//    /// <summary>
//    /// Assists in creating palette indices for mesh bones.
//    /// </summary>
//    public sealed class BoneIndexer
//    {
//        private int currentIndex = 0;
//        private Dictionary<string, int> dict = new Dictionary<string, int>();
//        private List<string> skinnedBoneNames = new List<string>();

//        /// <summary>
//        /// The names of the skinned bones that have indices attached to this indexer.
//        /// </summary>
//        public ReadOnlyCollection<string> SkinnedBoneNames
//        {
//            get { return skinnedBoneNames.AsReadOnly(); }
//        }

//        /// <summary>
//        /// True if an index has been created for the given bone.
//        /// </summary>
//        /// <param name="boneName">The name of the bone.</param>
//        /// <returns>True if an index has been created for the given bone.</returns>
//        public bool ContainsBone(string boneName)
//        {
//            return dict.ContainsKey(boneName);
//        }

//        /// <summary>
//        /// Creates an index for a bone if one doesn't exist, and returns the palette
//        /// index for the given bone.
//        /// </summary>
//        /// <param name="boneName">The name of the bone.</param>
//        /// <returns>The matrix palette index of the bone.</returns>
//        public byte GetBoneIndex(string boneName)
//        {
//            if (!dict.ContainsKey(boneName))
//            {
//                dict.Add(boneName, currentIndex);
//                skinnedBoneNames.Add(boneName);
//                currentIndex++;
//                return (byte)(currentIndex - 1);
//            }
//            else
//                return (byte)dict[boneName];
//        }
        
//    }
//}
